I know i've missed stuff out, my brain kinda has things on auto pilot that i cant remember anymore it just "does it" lol. then move up to get avastar and with the likes of eBody or Tonic which are easy kits to get in both stores, then practise with those dev kits, and adjusting sizes. Practise modelling the mesh, practise basic rigging to just deform bones. Start without avastar and using the default SL collada which you can get from the wiki, or better yet get the workbench files free from the avastar website, and practise. Personally, if i was starting again, from scratch, I'd do the same as i did first time round. And some limitations that SL has in regards to mesh How to bake textures if thats the way you want to go. Learn how to unwrap, bake AO's, bake normal maps from high poly to low. Familiarise yourself with the different bone types that SL uses, how to assign materials/faces etc in blender. Rigging in blender has quite the learning curve, and the curve isn't reduced by having Avastar. For starters you gotta have an existing model to retopo and that means making it usually, it can be used for cleaning up geometry, making good edgeflow and, importantly for SL, reducing the overall triangle count. Retopolgy isn't just about putting new mesh on existing. This statement I quoted sounds rather flippant. Thought it could be a good practice to create fashion for SL since retopo is basically just putting a new mesh on an existing one. And you will need to read and agree to the IP Terms on both Agni & Aditi accounts to be granted mesh upload ability. To get on the Beta Grid, if you do not already have permission, you will have to file a ticket with Linden Lab. ![]() If you can't get the Dev Kit you want most at this time its no big deal, build up a portfolio using other body types, then you can reapply later when you built up something they can see. Get signed up for the Beta Grid so that you can upload your items for testing ![]() Demo bodies work just as well as full versions for this. Get a copy of each body to test your fitting. Make your base garment and then size it to shape of each mesh body, and then you will need to rig and paint it for each body. Avastar will also help in so many ways when it comes to rigging. ![]() Though rigging can be done with native blender tools, most dev kits will come prepared to be used in the likes of avastar. and some brands will have a kit you can pick up in their store Top branded ones like Maitreya, Slink, Belleza, Legacy etc will have an application form on their own websites for you to fill out. Hourglass Petite is not going to fit eBody Curvy. This bit is confusing, so just to clear things up, each mesh body is it's own shape, and each mesh body will have its own weights. How to create a piece of garment and have it autofit to the most used mesh bodies
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